This results in a more "volumetric" look. Here are some examples of the the extended cloud draw area that mitigates the 'box of clouds around my plane' effect. Its looking good, and Im getting higher frame rates than with the previous version at the same plugin settings. If you just don't want the cumulus clouds to look like they are made of textures, try selecting the "fast" option for cumulus clouds in the SkyMaxx Pro UI. Spent just a little time with the SkyMaxx Pro 4.6 update today. The one with the clouds is with the plug-in disabled. Ive attached a couple of screenshots, one with the plug-in running, one without. It's our view that today's GPU's just aren't up to the task yet, but we'll enable them as soon as they are. Hi all, I purchased Skymaxx Pro 4.5 over the weekend for use in X-Plane 11, but Im not seeing much in the way of clouds. But we haven't exposed it to users because we aren't satisfied with its look or performance. SkyMaxx Pro has actually has the same "volumetric" technique being used by our competitor (GPU ray-casting) under the hood, and it's been there since version 1. Our clouds are volumetric too, they just use a different, more efficient rendering technique that allows us to include more detail when you're close to the cloud. I think you're probably referencing the "volumetric clouds" that one of our competitors talks about a lot. Our clouds are 3D objects that you can fly around and through. Do you intend do add some volume to the clouds, for the next update ( s ) ? Start new topic 771 topics in this forum.
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